also raised take-off height for the trading post landing pads. Installation : Unzip the download using 7zip, WinRar, or whatever suits your fancy. Place the file " _MOD_Landing.Range.IncreasedX2.JovianStone.pak " in your \No Man's Sky\GAMEDATA\PCBANKS\MODS folder (Create a Mods folder if one doesn't exist) Delete or rename the file DISABLEMODS There are two types - derelict (from the recent update, has a purple icon, can land on it on a landing pad), and crashed/abandoned (is broken in pieces, cannot land on it, can blow cargo pods for loot/pirates). But even if you manage to get a link I have only found 3 buildings that allow you to walk through the resulting door: cuboid rooms, large square prefab rooms, and other landing pads. All other structures have a pretty bad vertical shift when linked to a landing pad, which means the doorway is only 3/4 as high as it should be. for whatever reason known only to them, they only want to land on the pad that your ship is on In fact that was true until 2.22, since Sythesis, seem they just want to circle your landing pads and troll you, especially when you see a Class S ship with those perfect starts you was waiting since a while.
I think the base Landing Pad should be improved. It should refuel our starships whenever we land. Maybe add a tank that has to be installed on it where we can store fuel Otherwise I might as well land on the ground since there's no real advantage over just landing wherever I like. It's even worse, since when you build a landing pad near a depot or settlement it could also be hijacked by the
Also landing on another freighter can be useful. You can see the ships that are flying around the freighter waiting to land. One might be an exotic - so that makes the wait a bit easier ;-) edit: I also would add - I built a base in the system that had an exotic, and at least twice while I was at my base the exotic landed on the pad at my base.
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